Minecraft Game Rules

All Minecraft gamerules with default values, types, and gameplay impact descriptions.

59 results 59 total
Ad
Game Rule
Advance Time
Value Type: Boolean Category: Sleep and time

Advance Time is a Minecraft game rule that changes how a world or server behaves.

Ad
Game Rule
Advance Weather
Value Type: Boolean Category: World rules

Advance Weather is a Minecraft game rule that changes how a world or server behaves.

Al
Game Rule
Allow Entering Nether Using Portals
Value Type: Boolean Category: World rules

Allow Entering Nether Using Portals is a Minecraft game rule that changes how a world or server behaves.

Bl
Game Rule
Block Drops
Value Type: Boolean Category: Gameplay toggles

Block Drops is a Minecraft game rule that changes how a world or server behaves.

Bl
Game Rule
Block Explosion Drop Decay
Value Type: Boolean Category: World simulation

Block Explosion Drop Decay is a Minecraft game rule that changes how a world or server behaves.

Co
Game Rule
Command Block Output
Value Type: Boolean Category: Commands

Command Block Output is a Minecraft game rule that changes how a world or server behaves.

Co
Game Rule
Command Blocks Work
Value Type: Boolean Category: Commands

Command Blocks Work is a Minecraft game rule that changes how a world or server behaves.

Dr
Game Rule
Drowning Damage
Value Type: Boolean Category: World rules

Drowning Damage is a Minecraft game rule that changes how a world or server behaves.

El
Game Rule
Elytra Movement Check
Value Type: Boolean Category: World rules

Elytra Movement Check is a Minecraft game rule that changes how a world or server behaves.

En
Game Rule
Ender Pearls Vanish On Death
Value Type: Boolean Category: World rules

Ender Pearls Vanish On Death is a Minecraft game rule that changes how a world or server behaves.

En
Game Rule
Entity Drops
Value Type: Boolean Category: Gameplay toggles

Entity Drops is a Minecraft game rule that changes how a world or server behaves.

Fa
Game Rule
Fall Damage
Value Type: Boolean Category: World rules

Fall Damage is a Minecraft game rule that changes how a world or server behaves.

Fi
Game Rule
Fire Damage
Value Type: Boolean Category: World simulation

Fire Damage is a Minecraft game rule that changes how a world or server behaves.

Fi
Game Rule
Fire Spread Radius Around Player
Value Type: Numeric Category: World simulation

Fire Spread Radius Around Player is a Minecraft game rule that changes how a world or server behaves.

Fo
Game Rule
Forgive Dead Players
Value Type: Numeric Category: World rules

Forgive Dead Players is a Minecraft game rule that changes how a world or server behaves.

Fr
Game Rule
Freeze Damage
Value Type: Boolean Category: World rules

Freeze Damage is a Minecraft game rule that changes how a world or server behaves.

Gl
Game Rule
Global Sound Events
Value Type: Boolean Category: World rules

Global Sound Events is a Minecraft game rule that changes how a world or server behaves.

Im
Game Rule
Immediate Respawn
Value Type: Boolean Category: Spawning

Immediate Respawn is a Minecraft game rule that changes how a world or server behaves.

Ke
Game Rule
Keep Inventory
Value Type: Boolean Category: Player state

Keep Inventory is a Minecraft game rule that changes how a world or server behaves.

La
Game Rule
Lava Source Conversion
Value Type: Boolean Category: World simulation

Lava Source Conversion is a Minecraft game rule that changes how a world or server behaves.

Li
Game Rule
Limited Crafting
Value Type: Numeric Category: World rules

Limited Crafting is a Minecraft game rule that changes how a world or server behaves.

Lo
Game Rule
Locator Bar
Value Type: Boolean Category: World rules

Locator Bar is a Minecraft game rule that changes how a world or server behaves.

Lo
Game Rule
Log Admin Commands
Value Type: Boolean Category: Commands

Log Admin Commands is a Minecraft game rule that changes how a world or server behaves.

Ma
Game Rule
Max Block Modifications
Value Type: Boolean Category: World rules

Max Block Modifications is a Minecraft game rule that changes how a world or server behaves.

Ma
Game Rule
Max Command Forks
Value Type: Boolean Category: Commands

Max Command Forks is a Minecraft game rule that changes how a world or server behaves.

Ma
Game Rule
Max Command Sequence Length
Value Type: Numeric Category: Commands

Max Command Sequence Length is a Minecraft game rule that changes how a world or server behaves.

Ma
Game Rule
Max Entity Cramming
Value Type: Numeric Category: Spawning

Max Entity Cramming is a Minecraft game rule that changes how a world or server behaves.

Ma
Game Rule
Max Minecart Speed
Value Type: Numeric Category: World rules

Max Minecart Speed is a Minecraft game rule that changes how a world or server behaves.

Ma
Game Rule
Max Snow Accumulation Height
Value Type: Numeric Category: World rules

Max Snow Accumulation Height is a Minecraft game rule that changes how a world or server behaves.

Mo
Game Rule
Mob Drops
Value Type: Boolean Category: Gameplay toggles

Mob Drops is a Minecraft game rule that changes how a world or server behaves.

Mo
Game Rule
Mob Explosion Drop Decay
Value Type: Boolean Category: World simulation

Mob Explosion Drop Decay is a Minecraft game rule that changes how a world or server behaves.

Mo
Game Rule
Mob Griefing
Value Type: Boolean Category: World rules

Mob Griefing is a Minecraft game rule that changes how a world or server behaves.

Na
Game Rule
Natural Health Regeneration
Value Type: Boolean Category: World rules

Natural Health Regeneration is a Minecraft game rule that changes how a world or server behaves.

Pl
Game Rule
Player Movement Check
Value Type: Boolean Category: World rules

Player Movement Check is a Minecraft game rule that changes how a world or server behaves.

Pl
Game Rule
Players Nether Portal Creative Delay
Value Type: Numeric Category: World rules

Players Nether Portal Creative Delay is a Minecraft game rule that changes how a world or server behaves.

Pl
Game Rule
Players Nether Portal Default Delay
Value Type: Numeric Category: World rules

Players Nether Portal Default Delay is a Minecraft game rule that changes how a world or server behaves.

Pl
Game Rule
Players Sleeping Percentage
Value Type: Numeric Category: Sleep and time

Players Sleeping Percentage is a Minecraft game rule that changes how a world or server behaves.

Pr
Game Rule
Projectiles Can Break Blocks
Value Type: Boolean Category: World rules

Projectiles Can Break Blocks is a Minecraft game rule that changes how a world or server behaves.

Pv
Game Rule
Pvp
Value Type: Boolean Category: World rules

Pvp is a Minecraft game rule that changes how a world or server behaves.

Ra
Game Rule
Raids
Value Type: Boolean Category: World rules

Raids is a Minecraft game rule that changes how a world or server behaves.

Ra
Game Rule
Random Tick Speed
Value Type: Numeric Category: World simulation

Random Tick Speed is a Minecraft game rule that changes how a world or server behaves.

Re
Game Rule
Reduced Debug Info
Value Type: Boolean Category: World rules

Reduced Debug Info is a Minecraft game rule that changes how a world or server behaves.

Re
Game Rule
Respawn Radius
Value Type: Numeric Category: Spawning

Respawn Radius is a Minecraft game rule that changes how a world or server behaves.

Se
Game Rule
Send Command Feedback
Value Type: Boolean Category: Commands

Send Command Feedback is a Minecraft game rule that changes how a world or server behaves.

Sh
Game Rule
Show Advancement Messages
Value Type: Boolean Category: World rules

Show Advancement Messages is a Minecraft game rule that changes how a world or server behaves.

Sh
Game Rule
Show Death Messages
Value Type: Boolean Category: World rules

Show Death Messages is a Minecraft game rule that changes how a world or server behaves.

Sp
Game Rule
Spawn Mobs
Value Type: Boolean Category: Spawning

Spawn Mobs is a Minecraft game rule that changes how a world or server behaves.

Sp
Game Rule
Spawn Monsters
Value Type: Boolean Category: Spawning

Spawn Monsters is a Minecraft game rule that changes how a world or server behaves.

Sp
Game Rule
Spawn Patrols
Value Type: Boolean Category: Spawning

Spawn Patrols is a Minecraft game rule that changes how a world or server behaves.

Sp
Game Rule
Spawn Phantoms
Value Type: Boolean Category: Spawning

Spawn Phantoms is a Minecraft game rule that changes how a world or server behaves.

Sp
Game Rule
Spawn Wandering Traders
Value Type: Boolean Category: Spawning

Spawn Wandering Traders is a Minecraft game rule that changes how a world or server behaves.

Sp
Game Rule
Spawn Wardens
Value Type: Boolean Category: Spawning

Spawn Wardens is a Minecraft game rule that changes how a world or server behaves.

Sp
Game Rule
Spawner Blocks Work
Value Type: Boolean Category: Spawning

Spawner Blocks Work is a Minecraft game rule that changes how a world or server behaves.

Sp
Game Rule
Spectators Generate Chunks
Value Type: Boolean Category: World rules

Spectators Generate Chunks is a Minecraft game rule that changes how a world or server behaves.

Sp
Game Rule
Spread Vines
Value Type: Boolean Category: World rules

Spread Vines is a Minecraft game rule that changes how a world or server behaves.

Tn
Game Rule
Tnt Explodes
Value Type: Boolean Category: World rules

Tnt Explodes is a Minecraft game rule that changes how a world or server behaves.

Tn
Game Rule
Tnt Explosion Drop Decay
Value Type: Boolean Category: World simulation

Tnt Explosion Drop Decay is a Minecraft game rule that changes how a world or server behaves.

Un
Game Rule
Universal Anger
Value Type: Boolean Category: World rules

Universal Anger is a Minecraft game rule that changes how a world or server behaves.

Wa
Game Rule
Water Source Conversion
Value Type: Boolean Category: World simulation

Water Source Conversion is a Minecraft game rule that changes how a world or server behaves.